#include "World.h"

World::World()
{
	//m_tileManager.LoadLevel();
}

World::World( sf::RenderWindow* window )
{
	m_tileManager.SetWindow(window);
	//m_tileManager.LoadLevel();
}
World::~World()
{
	m_tileManager.FreeLevel(); //TODO: fix this
}

void World::Update( uint16 diff )
{
	m_tileManager.Draw();
}